

Īny remaining lack of detail is only because of a mismatched light setup compared to the Bridge preview.Would you like more shaders and textures at your fingertips? In this helpful guide, we’ll reveal the key to unlocking access through the V-Ray Plugin Nodes. We have increased the Amount to "4.5" and decreased the Shift to "2.54" ( for this particular asset). Ensure that Amount is twice the value of Shift ( slight variation is subject to desirable appearance).Adjust the Amount and Shift attributes of the Displacement Modifier ( as shown in the red highlight below).Keep its attributes to the default settings Type to "3d Mapping / " Amount to "1" / Shift to "0". Now add the VrayDisplacementMod from the Modifier list ( as shown in the red highlight below).Plug it into the Bump input of the VrayNormal node ( as shown in the red highlight below).Quixel follows a default value of 30 on most assets). Adjust the Multiplier value as per your preference ( keep your adjustment between 30 to 100.Add another VrayHdri node and assign it the Bump map associated with the asset.Plug it into the Displacement input of the VRay Material ( as shown in the red highlight below ).Set the Colorspace to Inversegamma and keep its value to "1.0".Add a new VrayHdri node and assign it the Displacement map associated with the asset.Next, open the Material Editor to view the material setup.


Should you find a 3D export lacking in detail, you may incorporate the following additional adjustments to the material setup to get the desirable appearance. However, certain 3d assets demand additional adjustments to get a credible appearance. This baseline setup is a requirement of every 3D asset in the Megascans library and therefore serves every 3d export properly and completely in terms of a basic appearance. This is because the material setup has been designed to fulfil the baseline setup required to exhibit a basic but complete and requisite appearance. The default V-ray material that ships with the Megascans plugin for 3ds Max does not apply displacement to 3d assets.
